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Scavenger Hunt: Grandmaster Griffin Gear - The Witcher 3

Treasure hunt Toussaint Blood and Wine
⚠ This page contains spoilers for Scavenger Hunt: Grandmaster Griffin Gear.

Objectives

14 objectives
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  1. Explore the ruins of Fort Ussar.
  2. Explore Moreau's quarters.
  3. Go to the ruins of Fort Ussar.
  4. Go to the castle on Mont Crane.
  5. Find the crystal that activates the portal.
  6. Read Captain Augustus Fierabras' report.
  7. Read Moreau's notes.
  8. Put the activating crystal in its place.
  9. Power the activating crystal using the Aard Sign.
  10. Read Jerome's notes.
  11. Defeat the golem.
  12. Enter the portal.
  13. Explore Jerome's prison.
  14. Find all the diagrams in the set: ×6

Journal

2 entries
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Our tale of diagrams for grandmaster level gear of the School of the Griffin is a sad one. But so be it, as not all tales need be happy. If you are curious to read on, you should start by knowing that it began long ago, when a certain witcher was summoned to Fort Ussar.

This witcher's name was Jerome, and the monster contract dangled before him had been nothing but a pretext designed to lure him. For Jerome's father had simply decided he wanted his son back, a son who had turned his back on his parents. The problem lay in the fact that Jerome had despised his father, who was a cruel madman despite claiming to have only the best intentions. Their meeting did not end well for either, and though in discovering its nature Geralt managed to assemble a full set of School of the Griffin grandmaster level diagrams, he could not help but recall a grim adage - that good intentions did, indeed, pave hell's floor.

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