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Witcher 3 Skills

Every Witcher 3 skill laid out as the character menu shows it: the Swords, Signs, Alchemy and General trees, what each ability costs, and all thirteen Blood and Wine mutations.

Swords skill tree in The Witcher 3

25 skills

Signs skill tree in The Witcher 3

25 skills

Alchemy skill tree in The Witcher 3

25 skills

General skill tree in The Witcher 3

20 skills

Witcher 3 mutations from Blood and Wine

13 mutations
Conductors of Magic mutation icon in The Witcher 3
Conductors of Magic
2 3 5 ability points

When drawn, magic, unique and witcher swords increase Sign damage dealt by 50% of their own damage dealt.

Magic Sensibilities mutation icon in The Witcher 3
Magic Sensibilities
2 2 ability points

Signs can deal critical hits. Their critical hit chance and damage increase with Sign Intensity (currently 20% chance to deal an additional 10% damage). Opponents killed by critical hits from Signs explode.

Bloodbath mutation icon in The Witcher 3
Bloodbath
3 3 ability points

Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 50%). The bonus is lost if you take damage (not including damage from Toxicity).

Toxic Blood mutation icon in The Witcher 3
Toxic Blood
2 2 ability points

Each time you are injured in melee combat, the attacking opponent receives damage in the amount of ?% of damage dealt for every point of your Toxicity level (currently ?%, to a maximum of ?%).

Mutated Skin mutation icon in The Witcher 3
Mutated Skin
2 3 5 ability points

Each Adrenaline Point decreases damage received by 15% (to a maximum of ?%).

Piercing Cold mutation icon in The Witcher 3
Piercing Cold
3 3 ability points

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

Adrenaline Rush mutation icon in The Witcher 3
Adrenaline Rush
2 3 5 ability points

At start of combat, sword Attack Power and Sign Intensity increase for ?s by ?% for each foe (after first). So, when fighting ? foes, the bonus is ?%. Once it wears off, sword Attack Power and Sign Intensity drop by ?% for each participating foe after first (modifier cannot exceed ?%). Duration: ?s.

Deadly Counter mutation icon in The Witcher 3
Deadly Counter
2 2 ability points

Sword attacks deal 25% more damage to human opponents immune to counterattacks and monsters. In all other cases, if the attacker's Vitality is less than 25%, a counterattack immediately triggers a finisher.

Cat Eyes mutation icon in The Witcher 3
Cat Eyes
2 3 5 ability points

Crossbow damage is now increased from 0.2 to 0.5 (values depend on crossbow used), and crossbow critical hit chance is increased by 150%. Crossbow bolts pierce and knock down or stun opponents. Opponents struck when they have full Vitality lose ?% of Vitality.

Euphoria mutation icon in The Witcher 3
Euphoria
3 3 ability points

Each point of Toxicity increases damage dealt by swords and Sign Intensity by ?% (to a maximum of ?%).

Second Life mutation icon in The Witcher 3
Second Life
3 2 2 7 ability points

When Vitality reaches 0, you become temporarily invulnerable and regenerate 0% vitality. This effect can only be triggered once every 40s.

Metamorphosis mutation icon in The Witcher 3
Metamorphosis
2 2 3 7 ability points

Applying critical effects to opponents activates a random decoction for 0.1s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 120. Witcher Senses help you see better in dark places.

Strengthened Synapses

Each of Strengthened Synapses' 2 Stages unlocks an additional Ability slot in the Character Panel. Abilities activated in these slots must match the color of the currently active mutation. Research more mutations to advance Strengthened Synapses to the next stage.

How skills work in The Witcher 3

Geralt earns an ability point each time he levels and each time he draws from one of the thirty Places of Power, and every point goes into one of the four Witcher 3 skill trees on this page. Swords covers melee and the crossbow, Signs covers the five signs, Alchemy covers potions, oils, bombs and mutagens, and General holds the perks that sit outside the three schools.

A Witcher 3 skill only works once it is slotted. The character screen has twelve ability slots in four groups of three, and a skill left in the tree does nothing until it is placed in one of them, which is what makes a Witcher 3 build a question of which twelve abilities to run rather than which skills to buy.

Reading the Witcher 3 skill trees

Each tree on this page is laid out the way the character menu draws it. The top row holds the core skills, the ones every playthrough starts with, and the four rows below them are the tiers: a Witcher 3 skill in the second row needs six points already spent in that tree, the third row twelve, and the bottom row eighteen. Columns follow the branches, so the Swords tree runs fast attacks, strong attacks, defence, marksmanship and battle trance from left to right.

Most Witcher 3 skills take three points, and each point raises the numbers on the ability. The individual skill pages list what every level gives, so you can see what a second or third point in Muscle Memory or Igni Intensity actually buys before spending it.

Mutagens and the colours of a Witcher 3 build

Each group of three ability slots has a mutagen slot beside it. A mutagen raises the bonus it grants for every slotted skill in that group whose colour matches it, so filling a group with red Swords skills next to a greater red mutagen is worth far more than spreading colours across the board. That single rule is why Witcher 3 builds are usually described by colour.

Witcher 3 mutations from Blood and Wine

Blood and Wine adds mutations, a second layer on top of the skill trees. There are twelve of them plus Strengthened Synapses, and each one costs both ability points and mutagens of a given colour gathered from monsters. Unlocking a mutation also opens extra ability slots, which is the main reason Euphoria and Piercing Cold reshape a late Witcher 3 build so completely.

Frequently Asked Questions

How many skills are there in The Witcher 3?

There are 96 skills across the four Witcher 3 trees: 25 in Swords, 25 in Signs, 25 in Alchemy and 20 General perks, with ten more perks added by Hearts of Stone and Blood and Wine. Blood and Wine adds thirteen mutations on top of them.

How do you get ability points in The Witcher 3?

Geralt gets one ability point per level, and one for each of the thirty Places of Power scattered across the maps. Drawing from a Place of Power for the first time is the only way to earn points without levelling, which makes them worth a detour early on.

Why is my Witcher 3 skill not doing anything?

A skill only takes effect once it is placed in one of the twelve ability slots on the character screen. Buying it in the tree unlocks it; slotting it is what turns it on.

How many points do you need to unlock the lower rows of a Witcher 3 skill tree?

Rows unlock on points already spent in that tree: six for the second row, twelve for the third and eighteen for the bottom row. Core skills at the top of each tree need none.

Do mutagen colours matter in The Witcher 3?

Yes. A mutagen boosts its own bonus for every slotted skill in its group that shares its colour, so three red skills beside a red mutagen give far more than a mixed group. Swords skills are red, Signs blue, Alchemy green and General perks yellow.

How do Witcher 3 mutations work?

Mutations come with Blood and Wine and cost both ability points and coloured mutagens taken from monsters. Each one unlocked also opens further ability slots, and only one mutation can be active at a time.

Can you reset skills in The Witcher 3?

Yes. A Potion of Clearance refunds every spent ability point. It is sold by a few merchants, among them the herbalist at Crow's Perch and the one in the Nilfgaardian garrison in Velen.