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Witcher 3 Skill Trees

Every Witcher 3 skill in the reworked trees the remaster ships: the Swords, Signs, Alchemy and General grids drawn with their unlock paths, what each skill costs, and all thirteen Blood and Wine mutations.

Swords skill tree in The Witcher 3

20 skills

Signs skill tree in The Witcher 3

20 skills

Alchemy skill tree in The Witcher 3

20 skills

General skill tree in The Witcher 3

20 skills

Witcher 3 mutations from Blood and Wine

13 mutations
Conductors of Magic mutation icon in The Witcher 3
Conductors of Magic
2 3 5 ability points

When drawn, magic, unique and witcher swords increase Sign damage dealt by 50% of their own damage dealt.

Magic Sensibilities mutation icon in The Witcher 3
Magic Sensibilities
2 2 ability points

Signs can deal critical hits. Their critical hit chance and damage increase with Sign Intensity (currently 20% chance to deal an additional 10% damage). Opponents killed by critical hits from Signs explode.

Bloodbath mutation icon in The Witcher 3
Bloodbath
3 3 ability points

Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 50%). The bonus is lost if you take damage (not including damage from Toxicity).

Toxic Blood mutation icon in The Witcher 3
Toxic Blood
2 2 ability points

Each time you are injured in melee combat, the attacking opponent receives damage in the amount of ?% of damage dealt for every point of your Toxicity level (currently ?%, to a maximum of ?%).

Mutated Skin mutation icon in The Witcher 3
Mutated Skin
2 3 5 ability points

Each Adrenaline Point decreases damage received by 15% (to a maximum of ?%).

Piercing Cold mutation icon in The Witcher 3
Piercing Cold
3 3 ability points

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

Adrenaline Rush mutation icon in The Witcher 3
Adrenaline Rush
2 3 5 ability points

At start of combat, sword Attack Power and Sign Intensity increase for ?s by ?% for each foe (after first). So, when fighting ? foes, the bonus is ?%. Once it wears off, sword Attack Power and Sign Intensity drop by ?% for each participating foe after first (modifier cannot exceed ?%). Duration: ?s.

Deadly Counter mutation icon in The Witcher 3
Deadly Counter
2 2 ability points

Sword attacks deal 25% more damage to human opponents immune to counterattacks and monsters. In all other cases, if the attacker's Vitality is less than 25%, a counterattack immediately triggers a finisher.

Cat Eyes mutation icon in The Witcher 3
Cat Eyes
2 3 5 ability points

Crossbow damage is now increased from 0.2 to 0.5 (values depend on crossbow used), and crossbow critical hit chance is increased by 150%. Crossbow bolts pierce and knock down or stun opponents. Opponents struck when they have full Vitality lose ?% of Vitality.

Euphoria mutation icon in The Witcher 3
Euphoria
3 3 ability points

Each point of Toxicity increases damage dealt by swords and Sign Intensity by ?% (to a maximum of ?%).

Second Life mutation icon in The Witcher 3
Second Life
3 2 2 7 ability points

When Vitality reaches 0, you become temporarily invulnerable and regenerate 0% vitality. This effect can only be triggered once every 40s.

Metamorphosis mutation icon in The Witcher 3
Metamorphosis
2 2 3 7 ability points

Applying critical effects to opponents activates a random decoction for 0.1s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 120. Witcher Senses help you see better in dark places.

Strengthened Synapses

Each of Strengthened Synapses' 2 Stages unlocks an additional Ability slot in the Character Panel. Abilities activated in these slots must match the color of the currently active mutation. Research more mutations to advance Strengthened Synapses to the next stage.

How the reworked Witcher 3 skill trees work

The Witcher 3 remaster replaced the old five-column skill lists with four proper trees, and this page draws each of them the way the character screen lays them out. Swords, Signs, Alchemy and General hold twenty skills apiece, every one of them worth three ability points, and the lines between them are the order you have to buy them in.

A Witcher 3 skill is no longer unlocked by points alone. Each node names the skills that open it, so a tree is entered at one of its root skills and spent outwards along the branches: Swords opens at Muscle Memory or Arrow Deflection, Signs at any of its five sign skills, Alchemy at Refreshment, Efficiency or Frenzy, and General at one of the six School Techniques.

Twenty of the eighty Witcher 3 skills keep a points-spent requirement on top of their unlock path, needing six, twelve or eighteen points already spent in that tree before they can be bought. Those are marked on the node in the trees below.

Core skills and ability slots

Above each tree sit the core skills: Fast Attack, Strong Attack, Defense, Marksmanship and Battle Trance for Swords, the five signs for Signs, and Brewing, Oil Preparation, Bomb Creation, Mutation and Trial of the Grasses for Alchemy. Geralt has these from the start and they take a single level.

A Witcher 3 skill still only works once it is slotted. The character screen has twelve ability slots in four groups of three, and a skill bought in the tree does nothing until it is placed in one of them, which is what makes a Witcher 3 build a question of which twelve abilities to run rather than how far down a tree to spend.

Mutagens and the colours of a Witcher 3 build

Each group of three ability slots has a mutagen slot beside it. A mutagen raises the bonus it grants for every slotted skill in that group whose colour matches it, so filling a group with red Swords skills next to a greater red mutagen is worth far more than spreading colours across the board. Swords skills are red, Signs blue, Alchemy green and General perks yellow.

Witcher 3 mutations from Blood and Wine

Blood and Wine adds mutations, a second layer on top of the skill trees that the remaster left untouched. There are twelve of them plus Strengthened Synapses, and each one costs both ability points and mutagens of a given colour gathered from monsters. Unlocking a mutation also opens extra ability slots, which is the main reason Euphoria and Piercing Cold reshape a late Witcher 3 build so completely.

Frequently Asked Questions

How many skills are there in The Witcher 3?

The reworked trees hold 80 skills, twenty each in Swords, Signs, Alchemy and General, plus the 16 core abilities Geralt starts with. Blood and Wine adds thirteen mutations on top of them.

How do you unlock skills in the reworked Witcher 3 skill trees?

Every skill names the skills that open it, so you buy into a tree at one of its root skills and spend outwards along the connecting lines. Twenty skills also need six, twelve or eighteen points already spent in their own tree before they unlock.

Which Witcher 3 skills can you buy first?

Swords opens at Muscle Memory or Arrow Deflection, Alchemy at Refreshment, Efficiency or Frenzy, and General at any of the six School Techniques. Signs has five entry points, one per sign: Far-Reaching Aard, Melt Armor, Sustained Glyphs, Exploding Shield and Delusion.

How do you get ability points in The Witcher 3?

Geralt gets one ability point per level, and one for each of the thirty Places of Power scattered across the maps. Drawing from a Place of Power for the first time is the only way to earn points without levelling, which makes them worth a detour early on.

Why is my Witcher 3 skill not doing anything?

A skill only takes effect once it is placed in one of the twelve ability slots on the character screen. Buying it in the tree unlocks it; slotting it is what turns it on.

How many levels does a Witcher 3 skill have?

Every skill in the four trees takes three ability points, one per level, and each point raises the numbers on the ability. The core skills Geralt starts with have a single level.

Do mutagen colours matter in The Witcher 3?

Yes. A mutagen boosts its own bonus for every slotted skill in its group that shares its colour, so three red skills beside a red mutagen give far more than a mixed group. Swords skills are red, Signs blue, Alchemy green and General perks yellow.

How do Witcher 3 mutations work?

Mutations come with Blood and Wine and cost both ability points and coloured mutagens taken from monsters. Each one unlocked also opens further ability slots, and only one mutation can be active at a time.

Can you reset skills in The Witcher 3?

Yes. A Potion of Clearance refunds every spent ability point. It is sold by a few merchants, among them the herbalist at Crow's Perch and the one in the Nilfgaardian garrison in Velen.