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Witcher 3 Tutorials - Every In-Game Tip and Control

Witcher 3 Tutorials

Every tutorial tip The Witcher 3 shows you, grouped by topic, with the default keyboard controls written out in full.

Additional Content

34 tips
"Ballad Heroes" Neutral Gwent Card Set

You can switch to the new look for neutral cards in the Game Menu.

Alternate Ciri Appearance

You can change Ciri's appearance in the Game Menu.

Alternate Dandelion Appearance

You can change Dandelion's appearance in the Game Menu.

Alternate Nilfgaardian Armor Appearance

You can change the appearance of Nilfgaardian soldier armor in the Game Menu.

Alternate Triss Appearance

You can change Triss' appearance in the Game Menu.

Alternate Yennefer Appearances

You can change Yennefer's appearance in the Game Menu.

Beard and Hairstyle Set

Any barber can cut your hair or beard in the new styles. Note: your beard will stop growing after you change it to a style other than the default one.

Blood and Wine

Congratulations! You can now begin your adventure with the Blood and Wine expansion!

Your currently tracked quest has been changed to the first quest of the Blood and Wine expansion, yet we only recommend starting it if your character level is at least 34.

Have fun and good luck on the Path!

Welcome to the Blood and Wine expansion!

In this mode, all the quests of the main storyline are still available to you. To begin playing quests from Blood and Wine, you must first complete the A Poet Under Pressure quest.

Welcome to the Blood and Wine expansion!

Your currently tracked quest has been changed to the first quest of the Blood and Wine expansion, yet we only recommend starting it if your character level is at least 34.

Have fun and good luck on the Path!

Welcome to the Blood and Wine expansion!

In this mode, all the quests of the main storyline have been set as completed. As a result, your character has been duly leveled up and is ready for the new adventures that await you in Blood and Wine.
Though core storyline quests are not available in this mode, you can still pursue and complete the main game's many side quests and monster hunts.

Character Development

Remember to distribute your unallocated Ability Points!

Corvo Bianco - Garden

Welcome to the Corvo Bianco garden!

Here you will find the plants you need to create dyes to change the color of gear in witcher sets.

Any plants you pick will grow back after a certain time.

Corvo Bianco - Greenhouse

Welcome to the Corvo Bianco greenhouse.

Here you will find the herbs you need to create mutagens or change their colors.

Any herbs you pick will grow back after a certain time.

Elite Crossbow Set

You can get the Nilfgaardian crossbow from the quartermaster at Crow's Perch castle, the Skellige crossbow from the blacksmith at Kaer Trolde and the elven crossbow from a merchant on the Gildorf market square in Novigrad (near St. Gregory's Bridge).

Hearts of Stone

Welcome to the Hearts of Stone expansion!

In "standalone" mode, all the quests of the main storyline have been set as completed. As a result, your character has been duly leveled up and is ready for the new adventures that await you in Hearts of Stone.
Though core storyline quests are not available in this mode, you can still pursue and complete the main game's many side quests and monster hunts.

One last thing before you dive in: please remember to redistribute your Ability Points!

Hearts of Stone and Blood and Wine

Welcome to the Hearts of Stone and Blood and Wine expansions!

In "standalone" mode, all the quests of the main storyline have been set as completed. As a result, your character has been duly leveled up and is ready for new adventures.
Though core storyline quests are not available in this mode, you can still pursue and complete the main game's many side quests and monster hunts.

Mutations and Grandmaster Witcher Gear

In Blood and Wine you can undergo additional witcher mutations to unlock new capabilities. Soon you will run into a messenger who will deliver a very interesting letter. Read it and investigate the story of Professor Moreau to learn more about these mutations.

They say a master craftsman lives in Toussaint who can craft witcher gear of unequaled quality. What's more, you receive special bonuses for wearing all or part of a set of this extraordinary equipment.

You will not regret investigating these new options!

New Armor Set - White Tiger of the West

The White Tiger of the West armor set will be available in a chest at the Royal Palace in Vizima once you've met with Yennefer there.

New Control Options for Sign Casting

You can choose Standard Casting or Quick Casting in Gameplay options.

New Finisher Animations

Downloadable content has added new combat finisher animations to the game.

NEW GAME +

You can start a NEW GAME + from the Game Menu after finishing the main storyline. If you finished the main storyline before installing this content, you need load a save made after completing the game and resave it for it to be eligible for use with NEW GAME +.

New Gwent Card - Roach

The new Roach Gwent card has been added to your Gwent deck.

New Quest - "Contract: Missing Miners"

Start this quest by taking its contract from the notice board in the village of Blandare in Skellige.

New Quest - "Contract: Skellige's Most Wanted"

You can start this quest by taking its contract from the notice board in the village of Fyresdal in Skellige or by talking to the man standing near the board telling a story about a monster attack.

New Quest - "Fool's Gold"

To start this quest, talk to the bandits in the village of Lurtch in Velen.

New Quest - "In the Eternal Fire's Shadow"

You can start this quest by talking to the priest of the Eternal Fire near Devil's Pit.

New Quest - "Scavenger Hunt: Wolf School Gear"

To start this quest, buy a map from the merchant in Lindenvale, the armorer at Kaer Trolde, the armorer on Hierarch Square in Novigrad or Hattori. Alternatively, you can try to find the diagrams on your own.

New Quest - "Where the Cat and Wolf Play..."

You can start this quest by taking its contract from the notice board in the village of Oreton in Velen or by traveling to the newly-added village of Honorton, also in Velen.

New Swords - Nine-Tailed Vixen

The Nine-Tailed Vixen steel and silver swords will be available in a chest at the Royal Palace in Vizima once you've met with Yennefer there.

New Swords and Armor Set - Thousand Flowers

The Thousand Flowers armor and sword sets from Dol Blathanna will be available in a chest at the Royal Palace in Vizima once you've met with Yennefer there.

Nilfgaardian Armor Set

You can get Nilfgaardian gear from the quartermaster at Crow's Perch castle.

Skellige Armor Set

You can get Skellige gear from the armorer at Kaer Trolde in Skellige.

Temerian Armor Set

You can get Temerian gear from Bram, the merchant the witchers save from the griffin in White Orchard.

Alchemy

20 tips
Alchemy Ingredients

Go near monster corpses to gather alchemy ingredients from them.

Loot the bodies of fallen foes to gather ingredients for making potions, bombs and oils.

Wild plants, herbs and mushrooms can also be used in alchemy. Keep an eye out for them as you travel.

The bodies of particularly dangerous opponents sometimes contain rare mutagens. You can use these to enhance Abilities or prepare special mutagen decoctions.

Brewing Potions

Navigate to the Alchemy panel.

Prepare to fight the griffin by brewing the Thunderbolt potion.

Press [Backspace] to open the Game Menu.

To prepare to fight the griffin, brew the Thunderbolt potion.

Click to open the Game Menu.

Created Item

Here you can find a description of the item you created.

Creating Ingredients

Ingredients made from other ingredients are marked with the symbol.

You can select such an ingredient and press to see what is needed to make it.

In the new row, you can select ingredients and create them immediately or buy them from the shopkeeper.

This same process can be used for components and other items used in alchemy and crafting.

Creating Items

Press [Enter] to create an item.

Press A to create an item.

Ingredients

If a shopkeeper has an ingredient you're missing, you can buy it immediately. Select the item and press Right Mouse Button

To create an item, you need the right ingredients.

Replenishing Items

Oils, potions and bombs are consumed upon use and can run out.

To replenish your stocks of these items, enter the Meditation panel. If you have hard alcohol in your inventory, it will automatically be used to create a new batch of every alchemy item you have.

Select a Formula

Click Left Mouse Button on the required formula to select it.

Use Left Stick to select the required formula.

Click Left Mouse Button on the formula for the Thunderbolt potion to select it.

Select the formula for the Thunderbolt potion using Left Stick

Types of Items

Items you can create are divided into categories.

Boats

6 tips
Boats

With its raging rivers, deep oceans and broad lakes nestled in mountain valleys, the world contains many areas inaccessible on foot or horseback. To get to them, you must either swim or sail. Look for boats along shorelines and at locations marked with the harbor symbol.

Be careful - if your boat smashes into rocks or other obstacles, it will become damaged and might even sink.

To take the helm of a boat, press [E]

Boats - Controls

To take the helm of a boat, press [E] and to leave, press [E]

To speed the boat up, press [Left Shift] and to slow it down, press [S]

Boats - Damage

Your boat is damaged! Critical amounts of damage will cause it to sink.

Boats are divided into different sections. The condition of these sections is shown on-screen.

If a section gets completely destroyed, the boat sinks.

Fast Travel

You can Fast Travel while on a boat, but only to destinations accessible via a water route.

To Fast Travel by boat, open the World Map panel while at the helm of a ship. You can travel to any point marked

Bombs

5 tips
Bombs

To throw a bomb, press Middle Mouse Button

You can also aim prior to throwing to increase your accuracy. To do this, hold Middle Mouse Button and aim. Then release Middle Mouse Button to throw the bomb.

Stand in the spot indicated on the minimap.

Step back and throw a bomb at Vesemir by pressing Middle Mouse Button

Bombs - Aiming

Hold Middle Mouse Button and aim at one of the highlighted training posts, then release to throw the bomb.

Bombs - Selecting

Select a bomb using Mouse and press Left Mouse Button to make it active.

Character

23 tips
Character

Click on the icon in the center of the screen to begin meditation.

Press X to begin meditation.

You've gained an Ability Point!

Press [Backspace] and go to the Character panel to learn a new Ability.

You have gained a level!

Find a good spot to meditate and press [Tab] to develop Geralt's Abilities in the Character panel.

Navigate to the Character panel.

Click on the Character panel.

Using LB and RB open the Character panel.

Character - Abilities

Choose an Ability and click on it using Right Mouse Button to develop it.

Place the Ability you acquired in one of the open slots by dragging it with the mouse.

For an Ability to take effect, you must first activate it by placing it in any open Ability slot.

Inactive Abilities will not have any effect.

You can deactivate Abilities at any time and activate others in their place.

Spend Ability Points to learn new Abilities or improve ones you already have.

To use an Ability, it must be made active by placing it in an Ability slot. Inactive Abilities do not have any effect.

You can change your active Abilities at any time. Experiment with different combinations.

Character - Ability Groups

An Ability's color indicates what branch it belongs to.

General Abilities have no special color and grant no color-related bonuses.

Each Ability belongs to a certain branch marked by a special color.

Ability slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color), you receive an additional bonus to Attack Power, Sign Intensity or Vitality.

This rule does not apply to general Abilities, which do not have a special color.

Character - Ability Points

You receive Ability Points every time you gain a level.

Using these points, you can acquire new Abilities or improve ones you already have.

Character - Leveling

You earn Experience Points when you complete quests and defeat opponents.

Once you pass a certain threshold number of Experience Points, you gain a level.

Each time you gain a level, you receive one Ability Point, which you can use to learn a new Ability or develop an Ability you already have.

To see your Abilities, go to the Character panel.

Character - Levels

When you have gained a certain number of Experience Points, you advance to the next level.

You get Experience Points for killing monsters and completing quests.

Character - Mutagens

Place a mutagen in a mutagen slot to activate it.

Mutagens override a group's color bonus and replace it with another one.

Activate mutagens by placing them in the diamond-shaped slots. Next to each slot is a set of square Ability slots.

Activated mutagens grant special bonuses to your character statistics. Different types (colors) of mutagens grant different kinds of bonuses.

Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%.

Abilities whose color does not match their nearby mutagen have no effect on the mutagen's bonus -- they neither increase nor decrease it.

Character Development

You've gained an Ability Point!

Click and go to the Character panel to learn a new Ability.

Character Development - Abilities

Use Left Stick to select an Ability, then develop it by pressing X

Select an Ability and press A then select an empty slot using Left Stick and press A to activate the Ability.

Ciri

6 tips
Charge

Hold [Left Shift] and Left Mouse Button to perform a charge.

The longer you hold, the greater the range of your attack.

Hold to perform a charge.

The longer you hold the button, the greater the area of effect of your attack.

Ciri

When you play as Ciri, you cannot access the inventory or use Signs.

Energy

Each time Ciri uses her special powers, her Energy declines.

Some Energy is restored each time you attack a foe. You will regain access to Ciri's special abilities once your Energy has increased to the required level.

Taunt

Press Left Mouse Button to provoke an enemy into an immediate attack.

Climbing

10 tips
Climbing

When confronted with an obstacle, press [W] and [Space] to climb over it.

Tilt Left Stick and press [Space] to climb over obstacles.

When confronted with an obstacle, press [W] and [Space] to climb over it.

When falling or jumping, you can use this same method to grab hold of a ledge and climb onto it.

When confronted with an obstacle, tilt Left Stick and press [Space] to climb over it.

When falling or jumping, you can use this same method to grab onto a ledge and climb on top of it.

Falling

Careful! Falling from a great height can lead to injury or even death!

Falling Damage

To decrease the damage you take when you fall, you can land with a roll.
To do so, press [Space] right before you land.

Grabbing Ledges

When jumping over large gaps, hold [Space] during your leap to grab onto any outcrops on the other side.

Ladders

Press [E] while facing a ladder to begin climbing it.

Ladders - Ascending and Descending

Use [W] and [S] to climb up and down ladders.

Use Left Stick to climb up and down ladders.

Combat

41 tips
Adrenaline Points

Striking opponents generates Adrenaline Points.

Certain Abilities you can acquire allow you to perform special attacks that require and consume Adrenaline Points.

Your Adrenaline Points slowly decline when you are not engaged in combat.

Buffs

Here you can see all buffs currently affecting your character.

Various buffs will be applied to your character from time to time.

These might be positive (e.g. gained by drinking potions or drawing on Places of Power) or negative (e.g. Poisoning, Bleeding or Stun).

All currently active buffs and their durations are shown at the top of the screen.

Combat

Witchers must be prepared to fight foes of all kinds, be they plate-clad knights, ethereal wraiths or bone-crushing giants. To match the strengths and exploit the weaknesses of different enemies, witchers need to use a variety of weapons and combat techniques.

The core tools of their trade are their swords - one steel, for fighting humans and nonhumans, the other silver, for slaying monsters.

Witchers have also mastered a simple form of combat magic. These Signs are not as powerful as the spells wielded by mages, but they can be cast very quickly - with simple, one-handed gestures - making them quite useful in the heat of combat.

Witchers are also adept in basic alchemy. They can brew powerful potions, blade oils, and bombs - all of which give them a keen advantage when fighting stronger or faster foes.

Counterattack

Press Right Mouse Button just before your opponent strikes to perform a counterattack.

Dodging

To dodge to one side, indicate a direction using [W] [S] [D] or [A] and press [Alt]

To dodge to one side, indicate a direction using Left Stick and press [Alt]

To dodge, choose the direction in which you wish to dodge using [W] [S] [D] or [A] and press [Alt]

For the dodge to work, you need to time it correctly. If you dodge too early or too late, you won't evade the blow.

To dodge, choose the direction in which you wish to dodge using Left Stick and press [Alt]

For the dodge to work, you need to time it correctly. If you dodge too early or too late, you won't evade the blow.

Fast Attack

To mount a fast attack, press Left Mouse Button

If you have a key assigned to Modify Attack Type and strong attack, you can also mount a fast attack by holding the Modify Attack Type key and pressing the strong attack key.

To mount a fast attack, press

Mount a fast attack against Vesemir by pressing Left Mouse Button

Mount a fast attack against Vesemir by pressing

Fleeing the Battlefield

If a fight proves too difficult, you can flee and live to fight another day. Hold [Left Shift] to run during combat.

Free Training

The combat tutorial is now over.

If you want, you can continue training with Vesemir. To stop training, simply sheathe your sword by pressing [C]

The combat tutorial is now over.

If you want, you can continue training with Vesemir. To stop training, simply sheathe your sword by holding [C] or

Gas Clouds

Gas clouds found in swampy areas are poisonous. If you remain in them too long, you will start to take damage.

These clouds are highly flammable - ignite them and they will explode in a fiery burst. Try to make use of this during combat.

Gas clouds in swampy areas are poisonous - watch out!

Gas clouds are highly flammable - ignite them and they will explode in a fiery burst.

Move out of the gas cloud.

Monsters

Life on the Continent and in the Skellige Isles is nasty, brutish and short. War lays waste to the land, and those it spares live in fear of the countless monsters lurking outside every town and village.

Monsters are shown with a silver health bar above their heads, indicating that you should fight them with your silver sword.

Parrying

Hold Right Mouse Button to parry attacks.

Rolling

To roll out of the way of a blow, choose a direction using [W] [S] [D] or [A] and press [Space]

To roll out of the way of a blow, choose a direction using Left Stick and press [Space]

Selecting Targets

Press [Z] to select a target. To deselect the target press [Z] again.

When you have a target selected, all your attacks are automatically directed toward it.

Targeting enemies isn't required, but doing so can help you focus on a specific opponent.

Press [Z] to select or deselect a target.

When you have a target selected, all your attacks are directed toward it.

You don't have to select a target during combat, but doing so can help you focus on a specific opponent.

Press [Z] to select a target.

Press [Z] to select a target.

Special Attacks

Activating certain Abilities lets you mount special attacks.

To mount a special fast attack, hold Left Mouse Button
To mount a special strong attack, hold [Left Shift] and Left Mouse Button

To mount a special fast attack, hold [None]
To mount a special strong attack, hold [None]

Activating certain Abilities lets you mount special attacks.

To mount a special fast attack, hold Left Mouse Button
To mount a special strong attack, hold [Left Shift] and Left Mouse Button

To mount a special attack, you must activate the corresponding Ability.

Hold [None] to mount a special fast attack and [None] to mount a special strong attack.

Stamina

Signs consume Stamina. If your Stamina level is too low, you can't cast them.

Strong Attack

Mount a strong attack against Vesemir by holding [Left Shift] and pressing Left Mouse Button

Mount a strong attack against Vesemir by pressing

To mount a strong attack, hold [Left Shift] and press Left Mouse Button

Strong attacks are slower than fast attacks, but deal more damage against tough opponents.

Weak opponents are not able to parry strong attacks.

If you have a key assigned to Modify Attack Type and fast attack, you can also mount a strong attack by holding the Modify Attack Type key and pressing the fast attack key.

To mount a strong attack, press

Strong attacks are slower than fast attacks, but deal more damage against tough opponents.

Weak opponents are not able to parry strong attacks.

Training

To stop training, sheathe your weapon by pressing [C]

To stop training, sheathe your weapon by holding [C] or

Vitality

Keep an eye on your Vitality - if it becomes depleted, you die!

Vitality Regeneration

You can regenerate Vitality by eating or drinking, or by meditating for at least one hour.

Note: While playing on the "Blood and Broken Bones!" and "Death March!" difficulty levels, meditation does not regenerate Vitality.

Food and drink can be placed in your Consumables slots for quick use during combat. Press [R] or [F] to consume them and regenerate Vitality.

You have some food equipped in your upper Consumables slot. Press [R] now to eat it and regenerate a portion of your Vitality.

Dialogue

9 tips
Dialogue - Axii

Options marked will make use of the Axii Sign. This Sign influences people's minds, causing them to act according to your will.

To charm more stubborn individuals who would otherwise resist during a conversation, invest in the Delusion Ability in the Character panel.

Dialogue - Ending Conversations

Dialogue options marked will end the conversation.

Dialogue - Gwent

Options marked will begin a game of gwent.

Options marked will start a game of gwent.

Gwent is a collectible card game.

Dialogue - Options

Select a dialogue option using Left Stick and then press A to choose it.

Dialogue - Shops

Options marked will open the Shop panel.

Options marked will open the Shop panel.

Shops allow you to buy and sell items, but not every shopkeeper deals in all items. If you want to get the best prices, visit several shopkeepers - different merchants will offer different prices for the same item.

Dialogue - Time-constrained Options

Some dialogues demand you make a quick decision - choose your reply before time runs out!

Dialogue Options

Click on a dialogue option to choose it.

Fast Travel

5 tips
Fast Travel

Signposts allow for Fast Travel between distant locations. To Fast Travel to a location, you must first visit it normally. Only then will a Fast Travel marker appear on the map for that location.

Fast Travel - Destinations

To travel to a destination, use Mouse to select a point marked, then double-click on it.

Use Left Stick to select a destination marked with a on the map, then press A to travel there.

Populated Areas

You're nearing a village. Don't disturb the peace! Remember, town guards and hired watchmen won't tolerate theft, and also won't look kindly on you accosting others.

Local residents often erect notice boards near settlements such as villages and cities. These are marked on your map.

Examine them to learn about contracts, work for witchers and local happenings.

Settled Areas

In settled areas, such as cities, villages and camps, paths tend to be narrow and obstacles numerous. For this reason, your maximum movement speed in these locations is limited.

Gwent

19 tips
Basics

Gwent is an ancient dwarven card game that simulates the clash of two armies in battle. The players are generals, and the cards are their forces.

Deck Composition Rules

A deck must consist of at least 22 Unit Cards. It can also contain up to 10 special cards.

You can include more than 22 Unit Cards in your deck, but remember that doing so decreases your chances of drawing your most powerful cards.

Decks

Gwent players use their own customized decks.

You can build one deck for each of the four Factions - Nilfgaard, Northern Realms, Monsters, and Scoia'tael.

After opening the Gwent Deck Builder, use [1] and [3] to switch between Factions.
Each Faction features a number of unique cards that encourage a different style of play. Each Faction also has a faction perk:

NILFGAARD - Wins any round that ends in a draw.
NORTHERN REALMS - Grants an extra card after every victorious round.
SCOIA'TAEL - Decides who takes the first turn of a battle.
MONSTERS - Keeps a random Unit Card on the battlefield after each round.

End of Round

A round ends once both players have passed. The players then compare the total strength of their units to determine the winner.

All cards on the battlefield are discarded, and both players’ total strength is reset to 0.

Finding Cards

Acquire more powerful cards by completing certain quests or purchasing them from vendors.

Gwent Deck

You've got a new gwent card!
If you want to examine it, open the Game Menu and go to the Gwent Deck panel.

Leader Cards

Each deck has one Leader.

Each Leader has a unique ability - use it to turn the tide of battle in your favor.

Leader Cards that you do not own are locked. They will be available for you to use once you acquire them.

Leaders

Each deck has a Leader. The Leader grants you a special ability which can be used only once during a battle. Trigger the special ability at any point by pressing [X]

Life Gems

The player who loses a round also loses a Life Gem. The game is over once a player has lost both Life Gems.

Passing

During your turn, you can pass by holding down [Space]

Once you pass, you cannot play any more cards during that round. Your opponent can continue playing cards until he or she passes as well.

You should pass when you are confident you can win with the units you already have in play, or to let your opponent win and save your cards for the next round.

Pro Tips

There is no shame in passing and letting your opponent win a round. Sometimes it’s better to save your cards for later.

Each deck also features its own Heroes. Heroes are high value cards immune to the effects of special cards. These powerful cards can turn the tide of battle.

Redraw

At the start of each game, you can select up to 2 cards to discard and redraw.

Starting a Game

To begin, you draw 10 cards. This will be your hand for the rest of the match.

You will NOT draw any more cards - so use these wisely!

Total Strength

The number on the left side of the battlefield, by each player's icon, shows the current total strength of that player's units. The number next to a row shows the total strength for that row. Both values are updated when a card is played.

At the end of a round, the player with the highest total strength wins.

Turns

During each turn, a player may place one card on the battlefield, or pass.

Unit Card Combat Row

Each Unit Card has an icon indicating its range: Close Combat, Ranged Combat or Siege Combat.

A Unit Card's range determines where you can place it on the battlefield.

Unit Card Special Ability

Some Unit Cards have special abilities.

For example, the Kaedweni Siege Expert's special ability is called Morale Boost, which grants +1 Strength to all units in the same row.

Unit Card Strength

The number in the upper-left corner of a card indicates its Strength.

When placed on the battlefield, this value is added to the total strength of the player who placed it.

Weather Cards

Weather Cards are a type of special card.

They reduce the strength of ALL cards of a given type on the battlefield, including your own.

HUD

45 tips
<i>Hearts of Stone</i>

Thank you for purchasing the Hearts of Stone expansion!

Your currently tracked quest has been changed to the first quest of Hearts of Stone, yet we only recommend starting it if your character level is at least 30.

Have fun and good luck on the Path!

Activate the Aard Sign

Select the Aard Sign using Mouse and press Left Mouse Button to make it active.

Activate the Axii Sign

Select the Axii Sign using Mouse and press Left Mouse Button to make it active.

Select the Axii Sign Left Stick and press A to make it active.

Activate the Crossbow

Select the crossbow using Mouse and press Left Mouse Button to make it active.

Activate the Igni Sign

Select the Igni Sign using Mouse and press Left Mouse Button to make it active.

Use Left Stick to select the Igni Sign and press A to make it active.

Activate the Quen Sign

Select the Quen Sign using Mouse and press Left Mouse Button to make it active.

Activate the Yrden Sign

Select the Yrden Sign using Mouse and press Left Mouse Button to make it active.

Active Objective

If your current quest has more than one objective, you can choose which objective is tracked by pressing [V]

Active Quest

Your current destination is shown on the minimap.

The trail shown on the map shows a route you can take to reach it.

Area Markers

When the exact position of an objective is not known, the minimap will indicate the area in which you should search.

Betting

To place a bet, choose an amount using Mouse and confirm by clicking Left Mouse Button.

This amount will be added to the pot. If you win, you will get back twice as much.

To place a bet, choose an amount using Left Stick and confirm it by pressing A

This amount will be added to the pot. If you win, you will get back twice as much.

Bleeding

The beast's attack has left you Bleeding!

The Bleeding will last for some time and cause a steady loss of Vitality.

If you have the Swallow potion or some food, you can consume them to temporarily speed up your Vitality regeneration and counteract the Bleeding.

You can also cast the Quen Sign to immediately stop any Vitality-depleting effects.

There are various other effects like Bleeding which can be applied to you in the game.
All currently applied effects are shown below your Vitality bar and in the Quick Access Menu.

Contents

Press [Space] to take all items or [Escape] to close the loot panel.

Press A to take all items or B to close the loot panel.

Danger!

The number to the left of an enemy's health bar shows its level.

If it is red or marked with a skull it means the enemy is much stronger than you.

In such cases it's better to turn back, arm yourself suitably and gain a few levels before engaging this enemy in combat.

Enemy Threat Level

The number to the left of an enemy's health bar shows its level.

If you are 5 or more levels above the enemy, this number will be gray - meaning you should easily defeat this foe.

If you are within 5 levels of the enemy, the number will be green - this opponent is should present a normal challenge.

If the enemy is more than 5 levels above you, the number will be red - this will be a difficult and demanding fight.

If a skull appears near an enemy's health bar, you don't stand a chance in this fight - run.

When you encounter enemies you cannot defeat, turn back and explore other areas. There you'll gain experience and items which will prepare you to face the more dangerous parts of the world.

Following a Character

The character you are supposed to follow is marked on the minimap.

Follow him or her to the marked destination.

Game Saves

Your game state will be automatically saved when you reach certain milestones in the story.

Still, you should save your progress early and often on your own - the world is full of predators, bloodthirsty beasts, bandits and countless other dangers...

Haggling

To haggle for a higher reward, choose an amount using Mouse and confirm by clicking Left Mouse Button

If your counterparty accepts your offer, you've made a deal!

If your offer is too high, your counterparty will grow annoyed. Push too hard, and he or she will break off negotiations!

To haggle for a higher reward, choose an amount using Left Stick and confirm your choice by pressing A

If your counterparty accepts your offer, you've made a deal!

If your offer is too high, your counterparty will grow annoyed. Push too hard, and he or she will break off negotiations!

Important Locations

Important locations, such as shops, are marked on the minimap with special icons.

List of Objectives

This list shows your current objectives.

Minimap

The minimap shows your immediate surroundings.

The icon in the center indicates your current location and direction of travel.

Minimap and Objectives

The minimap in the upper right-hand corner of your display shows your current location and the surrounding area.

Underneath the minimap you'll find the objectives for your active quest.

New Places of Interest

While journeying through the Duchy of Toussaint, you might encounter some new Places of Interest:

Hanse Base
Vintner's Contract
Knight Errant in Distress
Vineyard Infestation
Big Feet to Fill

Objective Areas

Objectives will sometimes direct you to a general area when the exact position of your target is unknown.

Go to the marked area.

Objectives List

This list shows the objectives you are currently tracking.

If there are more than one, you can switch between them by pressing [V]

Points of Interest

There is much of interest to be found in the world's dense forests and fog-clad swamps. Whenever you peruse a notice board, markers will appear on your minimap to indicate potentially interesting places.

Seek them out to learn what secrets they hold!

Once you've explored a location, its icon on the minimap will become grayed out.

The world is brimming with interesting places filled with danger or treasure. Such sites are marked on your minimap with the following icons:

Hidden Treasure
Dungeon
Monster Nest
Place of Power
Person in Distress
Spoils of War
Smugglers' Cache
Guarded Treasure
Abandoned Site
Bandit Camp
Monster Den

Quest Updates

When one of your Quests is updated, a notification will appear on the left side of the screen.

If you are not currently tracking the updated quest, you can press [V] to start tracking it.

Quests

Characters marked with on the map will give you new quests if you speak to them.

Quick Access Menu

Press [Tab] to open the Quick Access Menu.

Here you can activate Signs, ranged weapons, special items and bombs.

The Quick Access Menu also shows all buffs currently affecting your character.

Press [Tab] to open the Quick Access Menu.

Here you see all the temporary effects active at the current moment.

Press [Escape] to close the Quick Access Menu.

Press [Escape] to close the Quick Access Menu.

Use Middle Mouse Button to change the bolts used with your crossbow.

If you have multiple items in your pockets, you can switch between them using Middle Mouse Button

Return to Vesemir

Follow the trail shown on the minimap to return to Vesemir.

Runewright

While playing the Hearts of Stone expansion, you can encounter a Runewright, marked by the icon on your Map.

This new craftsman, the only of his kind, comes from a far-off land and can use his arcane knowledge to considerably improve your equipment. Seek him out and see for yourself!

Welcome to the Tutorial!

Welcome to The Witcher 3: Wild Hunt!

This tutorial will introduce the game's core elements. Each message will be saved in the Glossary, where you'll also find detailed information about world lore and gameplay mechanics.

To disable tutorial messages, go to the Options Menu.

Horses

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Horses

Witchers spend most of their time on the road in search of their next contract. They must trek across wide valleys, climb over high mountain peaks and trudge through thick bogs.

Luckily, Geralt can always count on his horse, Roach, to help him in his travels.

To have Roach come to you, press [X]

Witchers spend most of their time on the road in search of their next contract. They must trek across wide valleys, climb over high mountain peaks and trudge through thick bogs.

Luckily, Geralt can always count on his horse, Roach, to help him in his travels.

To have Roach come to you, double press [X]

Horses - Cantering

Hold [Left Shift] while moving to canter.

Horses - Dismounting

Hold [E] to dismount.

Horses - Galloping

Double press and hold [Left Shift] while moving to gallop.

Horses - Mounting

Walk up to your horse and press [E] to mount it.

To mount a horse, press [E]

To dismount, hold [E]

Horses - Movement

Guide your horse's movements using [W] [S] [D] and [A]

Guide your horse's movements using Left Stick

Horses - Roads

When on a road, hold [Left Shift] without steering to automatically follow its path.

Your horse won't lose Stamina while using this option to automatically follow a road.

Horses - Stamina

Once your horse's Stamina is depleted, you can no longer gallop.

Your horse's Stamina will drain while galloping. Once it's depleted, your horse won't be able to gallop or jump until it rests.

Your horse's stamina won't deplete while automatically following a road.

Horses - Stopping

Hold [X] to stop your horse.

Horses - Summoning

To have your horse come to you, press [X]

When faced with long distances and certain obstacles - such as this one - a horse is your only option.

To summon your horse, press [X]

When faced with long distances and certain obstacles - such as this one - a horse is your only option.

To summon your horse, double press [X]

To have your horse come to you, double press [X]

Mounted Combat

Mounted Combat:
Holding down an attack button will trigger a slow motion mode which makes it easier for you to strike your target. Geralt will decide for himself which side to attack from, based on your enemy's location.

Mounted Marksmanship:
Holding down the aim button will trigger a slow motion mode. While this mode is active, Roach will maintain her speed, so you do not need to hold down the gallop button.

Obstacles

Your horse will automatically jump over or navigate around any obstacles it encounters.

Interacting

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Alchemy Laboratory

In the laboratory you can transform mutagens taken from monsters into their basic versions. For example, you can turn a wraith mutagen into a lesser green mutagen.

You can then upgrade basic mutagens into their more powerful versions using the Alchemy Panel. If you find the right formulae, you can also change mutagens' colors.

Together the laboratory and the Alchemy Panel let you turn any mutagen into its stronger version and also change its color.

In the lab, you can transform mutagens taken from monsters into their basic versions. For example, you can turn a wraith mutagen into a lesser green mutagen.

You can upgrade basic mutagens into their more powerful versions using the Alchemy Panel. If you find the right formulae, you can also change mutagens' colors.

Bees

A swarm of bees has attacked you!

You can use the Aard Sign to drive them off for a while, or the Igni Sign to kill them with a blast of fire.

Bees will attack anyone who gets too near their hive.

Beginning Conversations

Press [E] to begin a conversation.

Campfires

You can meditate beside campfires.

Walk up to a campfire and press [E] to begin meditation.

Craftsmen

Craftsmen can craft a variety of items for you – for a small fee, of course.

Blacksmiths forge weapons.

Armorers make armor.

If you find a crafting diagram, take it to a craftsmen of the right type and skill level to have them craft the item for you.

Destroying Objects

Some objects can be destroyed. Such objects are marked with the icon.

To destroy objects to open up a path, face them and cast the Aard Sign. You can also try hacking at them with your sword, but note that not everything can be destroyed in this manner.

Another option is to toss a Grapeshot bomb at the object – but be careful not to get hurt by the explosion!

The hut's door won't open! Use your Witcher Senses by holding Right Mouse Button to see if there's anything you can do.

Destroy the door and enter the hut.

Doors

To open unlocked doors, face them and press [E]

To unlock locked doors, walk up to them and press [E]

Enhancing Armor

Use special armorer's tables to temporarily enhance your armor. Doing so grants a bonus to your Armor trait.

Enhancing Items

Use grindstones to add temporary enhancements to your weapons.

Use armorer's tables to add temporary enhancements to your armor.

Enhanced items receive a bonus to their defense or damage dealt. This bonus will wear off after some time, but you can renew it by using a grindstone or armorer's table again.

Enhancing Weapons

Use special grindstones to temporarily enhance your weapons. Doing so grants a bonus to the damage dealt by your weapons.

Fast Travel

Once discovered, signposts allow you to travel directly from one location to another.

Walk up to a signpost and press [E] to Fast Travel.

Loot

Press [E] to examine a container's contents or to loot a corpse.

Monster Nests

To destroy a monster nest, you need a Grapeshot, Samum or Dancing Star bomb.

Face the nest and press [E] to blow it up.

Notice Boards

Offers of work for witchers are posted on notice boards

Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

You can find various offers of work for witchers on notice boards.

Geralt has learned from experience to keep a close eye on his surroundings as he travels, for he never knows when he'll run into someone or something of interest: a damsel in distress, a merchant peddling rare wares or a nest of pesky monsters. Such locations are marked on your map with the following icons:

Notice board
Quest giver
Merchant
Armorer
Blacksmith
Herbalist
Alchemist
Place of Power
Monster nest
Armorer's table
Grindstone

Portals

To close a portal, toss a dimeritium bomb into it or get close and cast the Yrden Sign.

To close a portal, toss a dimeritium bomb into it.

Dimeritium bombs aren't the only way to close portals - the Yrden Sign works as well.

To close a portal, go near it and cast the Yrden Sign.

Stash

You can store weapons, armor and junk in your stash for safekeeping, confident they will not be stolen or otherwise disappear.

You can access your stash in a number of places throughout the world. Items stored in your stash in one location will be available in all other locations as well.

Stash locations are always visible on the map -- look for the icon.

The Runewright

The Runewright can enhance your items by fitting them with Runewords and Glyphwords - these endow them with new, powerful traits.

To enchant an item, navigate to the Runewright panel.

Theft

Guards won't tolerate theft - be careful!

Town Guards

Guardsmen try to keep the peace and don't like it when someone walks around with a drawn weapon. Sheathe your blade if you don't want any trouble…

Inventory

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Equipping Items

To equip an item, drag it from your bag to an appropriate slot, or double-click on it.

To equip an item, select it and press A

To select the Inventory panel, use [Page Up] and [Page Down] or click on the arrows.

Use LB and RB to select the Inventory panel.

Inventory

Here are your currently equipped items.

Inventory - Item Descriptions

You can toggle between large and small item descriptions by pressing Middle Mouse Button

You can toggle between large and small item descriptions by holding Left Stick (hold) or turn off item descriptions by pressing Left Stick (hold)

Inventory - Preview

You can see how a given item will look on Geralt. Just press [X]

Using the preview option, you can see how items will look which you cannot yet equip.

Inventory - Sorting

To choose the order in which items will be shown, press [F]

Inventory - Statistics

To see your character statistics, hold [C] or press [C] to go to the statistics panel.

Inventory - Tabs

This tab shows oils, potions and bombs.

This tab shows crafting components and alchemy ingredients.

This tab shows food and items for Roach.

This tab shows quest items and all items which fit in no other categories.

For your convenience, inventory tabs have been redesigned and split into subcategories.

This tab shows weapons and armor.

Inventory Tabs

Select a tab to show the items of that type.

Statistics

You can rotate your character by holding Left Mouse Button and moving the mouse. Zoom in and out using the Middle Mouse Button wheel. To change the camera's position, hold Right Mouse Button and move the mouse.

You can rotate your character using Right Stick, zoom in and out using Right Stick and change the camera's position using D-pad up/down

Your character's primary statistics are shown on the left.

When you select one of the primary statistics, on the right you will see additional statistics related to it.

Stats

Here you'll find information about your most important character statistics.

Stats - More Information

NO DESIGN – DON'T TRANSLATE YET

If you want to see more detailed information, press Right Stick (hold)

Travel Bag

Here are the other items currently in your possession.

Items

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Books and Documents

To read books and other documents, open the Inventory panel.

Select the item you wish to read.

Select the Books tab.

Double-click on a book or document to read it.

Press A to read the book or document.

You've learned a new formula or become familiar with a new diagram!
It will now be available in the Alchemy or Crafting panel.

You've acquired a new formula or diagram!

Go to the Inventory panel to learn it - press [Backspace]

You've picked up a new formula or diagram!

Go to the Inventory panel to learn it – click

Books and Scrolls

On the left, you can select books, scrolls and letters -- their contents will be shown in the center of the screen.

Select Books to open the Books and Scrolls menu.

The contents of what you have read have been moved to the Glossary. Press [Backspace]

The contents of what you read have been moved to the Glossary. Press

In this panel, you can browse through the contents of all the books and scrolls you have found. Even if you later sell a book, its contents will still be available here.

Press [V] to immediately read a book/scroll.

Use [A] and [D] to switch between unread books and scrolls.
Once read, they are added to the Books panel in the Glossary.

Use Left Stick to switch between unread books and scrolls.
Once read, they are added to the Books panel in the Glossary.

Select the Glossary

When you pick up a book or scroll, you can read it immediately without entering the Inventory panel. To do this, press [V] when the notification is shown on your screen. If there are multiple items which you have not read, you can then browse through them one by one.

If you don't read the book/scroll right away, you can read it later. To do so, open the Inventory panel. All books and scrolls which you have found but not yet read are in the Quest Items and Other categories. You can read them by selecting the item and pressing [E].

Once you've read an item, feel free to sell it – its contents will be saved in the Books section of the Glossary, so you can reread it at any time, even if you no longer have it in your inventory.

While reading books/scrolls, you can browse through all new readable items one by one. Use [A] and [D] to switch between them.

When you pick up a book or scroll, you can read it immediately without entering the Inventory panel. To do this, press [V] when the notification is shown on your screen. If there are multiple items which you have not read, you can then browse through them one by one.

If you don't read the book/scroll right away, you can read it later. To do so, open the Inventory panel. All books and scrolls which you have found but not yet read are in the Quest Items and Other categories. You can read them by selecting the item and pressing [E].

Once you've read an item, feel free to sell it – its contents will be saved in the Books section of the Glossary, so you can reread it at any time, even if you no longer have it in your inventory.

While reading books/scrolls, you can browse through all new readable items one by one. Use Left Stick to switch between them.

Creating Components

If a craftsman has a component you're missing, you can buy it immediately. Select the item and press Right Mouse Button

Components made from other components are marked with the symbol.

You can select such a component and press to see what components are needed to make it.

In the new row, you can select components and create them immediately or buy them from the shopkeeper.

This same process can be used for ingredients and other items used in alchemy and crafting.

Creating Items

The center of the screen shows the components needed to create this item.

You need to find a craftsman with the right specialty (armorer, blacksmith, etc.) for the type of item you wish to craft and with enough skill to craft an item of its quality.

On the right side of the screen is a detailed description of the currently selected item.

Craftsmen need to eat, too! To have them craft an item, you must pay them for their services.

If you have the required coin, press [Enter] to craft the currently selected diagram.

Craftsmen need to eat, too! To have them craft an item, you must pay them for their services.

If you have enough coin, press A to craft the item.

On the left side of the screen is a list of crafting diagrams in your possession. Click on a category or diagram to select it.

On the left side of the screen is a list of crafting diagrams in your possession. Use Left Stick to scroll up and down and A to select a category or diagram.

When you find a crafting diagram, take it to a craftsman capable of making items of that type. You can pay them to craft it for you - if they have the knowledge and skill to do it.

Crossbow

Your mobility is limited underwater.

Use your crossbow to defend yourself against foes.

Damaged Items

One of your items is in bad shape. Repair it - otherwise it won't work as well.

Items gradually wear out with use. When their Durability drops below a certain level, they are no longer as effective.

To repair items, visit a craftsman.

Darkness

You can use light sources, such as torches or lanterns, or the Cat potion to see better at night and in dark locations.

Dismantling Items

Some items can be dismantled in order to obtain new crafting components. To dismantle an item, go to a craftsman and use the Dismantle panel.

This shows which components will be recovered after dismantling the item.

This panel lets you dismantle unwanted items and recover some of the components they are made of.

To dismantle the selected item, press [Enter]
If this item is fitted with any upgrades, they will be recovered.

To dismantle the selected item, press A
If this item is fitted with any upgrades, they will be recovered.

Your items are shown here.

This shows how much it will cost to dismantle this item - that's how much you will have to pay.

Dyes

You can use dyes to change the color of your armor.

Remember, you can only change the color of items belonging to witcher gear sets.

At any time, you can use dye remover to restore an item's original color. So there's no need to be timid -- go ahead and experiment!

Using dyes, you can change the color of items in witcher gear sets.

Dyes are available in a variety of colors. Whenever you apply a new color, the old color is removed. You can also use dye remover to restore an item's original color.

If you want to see what an item will look like after being dyed, select a dye, press [E] and select the item whose color you wish to change.

Using dyes, you can change the color of items in witcher gear sets.

Dyes are available in a variety of colors. Whenever you apply a new color, the old color is removed. You can also use dye remover to restore an item's original color.

If you want to see what an item will look like after being dyed, select a dye, press A and select the item whose color you wish to change.

Dyes - Preview

You can use the preview option to see how an item will look after you apply a dye to it. To do this, select the dye, press [E] and select the item you wish to dye.

You can use the preview option to see how an item will look after you apply a dye to it. To do this, select the dye, press A and select the item you wish to dye.

Enchanting - Enchantments

This is the list of runewords and glyphwords that can be fitted in an item's sockets. Runewords are used to enhance weapons, while glyphwords enhance armor.

Enchanting - Items

Items that can be embedded with runewords and glyphwords, and thus enchanted, appear here.
Only items possessing three enhancement slots can be enchanted.

Enchanting Items

Enchantments on the list can be added, removed and filtered.

Enchantment Descriptions

A description of the selected enchantment appears here, along with its cost.

Enchantment Levels

Enchantments have various levels. A runewright can enchant an item of your choice only once he has reached a level equal to, or higher than, the level of the enchantment he is to cast.

Explosion!

Step back, or the magic projectile will hit you!

Food

You can equip food to gain quick access to it during gameplay. To do so, double-click on a food item or drag it to one of the consumables slots.

Press A then use Left Stick to select one of the slots and press A

Eat something to regenerate Vitality.

Press [Backspace] to open the Game Menu.

Eat something to regenerate Vitality.

Click to open the Game Menu.

Click on the Inventory tab.

Use Left Stick to select the Inventory panel and press A

Choose a food item and click on it.

Select a food item using Left Stick

Click on the Usable Items tab.

Use D-pad left/right to select the Usable Items tab.

Now you can eat your equipped food as you play.

To consume the item in the first slot, press [R]
To consume the item in the second slot, press [F]

Item Diagrams

Take diagrams to craftsmen with the proper skills to have them craft the item for you.

Magic Projectiles

Press Middle Mouse Button to call down a fireball. It will strike your current location.

NEW GAME +

Welcome to New Game +!
A Potion of Clearance has been added to your inventory. You can use it to recover all your spent Ability Points so you can redistribute them.

Oils

When facing foes armed with venom-tipped talons and skull-crushing jaws, a bare blade might not be enough. In such cases, witchers apply oils to their swords to tip the odds in their favor.

Applying an oil to your sword increases the damage it deals to a certain type of opponent.

Oils that damage monsters which are vulnerable to silver should be applied to your silver sword. Other oils should be applied to your steel sword.

Oils are applied using the Inventory panel. You can also use option “Automatically Apply Blade Oils” that you may find in the gameplay settings or apply oil via radial menu.

Every blow you land rubs a little oil off your blade. Once the oil is rubbed off completely, it no longer has any effect.

Overburdened

You are overburdened – Geralt is carrying too many items!

If you load yourself down with too much loot, you won't be able to run or sprint. A symbol will appear on your screen to let you know you're overburdened.

You can check how much weight you are carrying in the Inventory panel.

Get rid of unwanted items by throwing them on the ground, selling them or getting a craftsman to dismantle them.

If you want to carry more, upgrade your horse's saddlebags.

Pinning Formulae and Diagrams

If you want to see a list of components or ingredients required for a given formula or diagram when you enter the Shop panel, select it and perform the "Pin" action.

If you select a crafting diagram or alchemy formula and "pin" it, a list of the components or ingredients needed to create that item will appear in the Shop panel. This makes it easier to keep track of what you still need to acquire.

Placing Enchantments

You can have the Runewright place enchantments – Runewords or Glyphwords – in items, granting them new properties.

You can only place enchantments in items which have three sockets – but for a fitting price, the Runewright will add any missing sockets (even to items which do not currently have any).

Runewords are placed in weapons and Glyphwords are placed in armor. They can be removed or changed after placement.

Enchantments have various levels. The Runewright can only place an enchantment whose level is equal to or lower than his own. If you want him to place a higher level enchantment, you'll have to help him improve his abilities.

Potions

Witchers' bodies are mutated, allowing them to metabolize powerful potions.

You can brew potions using the Alchemy panel.

After a potion is brewed, you can consume it directly from the Inventory. You can also place it in one of the Consumables slots for quick use during combat.

To activate the potion in the first slot during combat, press [R] and to activate the potion in the second slot, press [F]

You have a limited number of doses of each potion. To gain more, enter Meditation. If you have hard alcohol in your Inventory, it will automatically be used to replenish your potions.

Potions add destructive toxins to your bloodstream. When your Toxicity reaches a critical level, you will start to lose Vitality.

Quest Items

You have a new quest item!

Prepare it for use by placing it in an appropriate slot in the Inventory Panel, then selecting it from the Quick Access Menu.

To use the item, press or hold Middle Mouse Button

Removing Upgrades

The cost of removing upgrades from this item is shown here.

You can remove upgrades and runestones from your items here. Bear in mind, however, that upgrades and runestones will be destroyed upon removal!

Your items are shown here.

To remove upgrades and runestones, select an item and press [Enter]

Bear in mind, however, that upgrades and runestones will be destroyed upon removal!

To remove upgrades, select an item and press A

Bear in mind, however, that upgrades and runestones will be destroyed upon removal!

Once you select an item, you will be shown which upgrades it is fitted with here.

Bear in mind, however, that once you confirm your selection, all of this item's upgrades will be removed.

Runestones

Runestones can be used to enhance your weapons.

Go to the Equipment tab in your inventory and select a runestone using Left Stick

Runestones can be used to enhance your weapons.

Go to the Equipment tab in your inventory and click on a runestone.

Double-click on a weapon to enhance it.

Select a weapon and then press A to enhance it.

Double-click on a runestone then select the weapon you wish to enhance.

Press A to select the rune you wish to use.

Runewords and Glyphwords

You can enchant items with Runewords and Glyphwords to endow them with powerful traits.

You can enchant items to fit them with Runewords or Glyphwords. These cannot be used simultaneously with runes or glyphs.

When you enchant an item, any runes or glyphs it is currently fitted with will be destroyed.

Shops

In the Shop panel, you can buy or sell items.

Prices change depending on the shopkeeper's needs and the local situation. The same items might have different prices in different shops.

Double-click on an item to purchase it.

Press A to make a purchase.

Press [Escape] to close the Shop panel.

Press [Escape] to close the Shop panel.

Buy and sell items using the Shop panel.

Vesemir wants alcohol - select some from the innkeep's stock.

Uncovering Illusions

When you notice a shimmer in the air, walk toward it. When you are close, press [E] to dispel the illusion.

Upgrading Armor

You have an armor upgrade! To use it, equip a piece of armor with an upgrade slot and go to the Inventory panel.

Decide what item you want to upgrade and double-click on it.

Use Left Stick to select which item you want to upgrade and press A

Click on the Equipment tab.

Use D-pad left/right to select the Equipment tab.

Double-click on an upgrade

Select an upgrade using Left Stick then press A

Witcher Gear

You've picked up the first item in a set of elite witcher gear.

Such items can be upgraded by taking them to a craftsman and providing an appropriate diagram, so hang on to them, even if you find something better.

Witcher School Bonuses

Wearing witcher gear of the highest quality will grant you special bonuses.

The bonuses are tied to the number of items from a given set you have equipped.

Each set grants two bonuses -- a partial set bonus and a complete set bonus. Equip all items from a given set and both bonuses will be granted simultaneously.

Once you have gathered enough items, witcher school gear of the highest quality will unlock special bonuses.

You have unlocked the first bonus for this set! Collect more items to unlock the other!

Journal

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Bestiary

Entries in the Bestiary provide additional information about monsters - including tips and strategies for how best to fight them.

A new entry has been added to the Bestiary. Press [Backspace] to open the menu and read it.

A new entry has been added to the Bestiary. Click to open the Game Menu and read it.

Click on the Bestiary.

Use Left Stick to highlight the Bestiary and press A

Use Left Stick to select the Glossary and press A

Bestiary - Closing

Press [Escape] to close the Bestiary.

Contracts

This list contains all monster contracts you have accepted.

Glossary

Click on the Glossary.

Quest Difficulty

Some quests might be too difficult for you at the moment. Each quest has a suggested level shown next to its name. Once your character reaches that level, you're ready to take on that quest.

Quest List

All the quests you have accepted are listed here.

To see more information about a quest, click on it.

Here you'll find information about all your quests.

If you have accepted multiple quests, use D-pad down and D-pad up or Left Stick to move between them.

Press A to track the selected quest.

Treasure Hunts

In this tab you'll find information about any rare objects you are currently looking for.

Living World

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A Hanse's Reign of Terror Has Ended!

You've destroyed a hanse's base and killed its leader. That has put an end to its power over the area.

Deprived of their strong leader, bandits from nearby camps will now disperse and undoubtedly be picked off by knights errant or monsters.

Hanse Base

You are nearing the base of operations of an outlaw gang known as a "hanse".

Be particularly wary and prepare for a tough fight. These bandits are well-organized and when attacked might call for help from neighboring camps.

To prevent this, kill bandits running with torches towards signal fires

Your goal is to kill the hanse's leader.

Living the Knight Errant Life

Go to the camerlengo to collect a reward for your valor!

New Places of Interest

While journeying through the Duchy of Toussaint, you might encounter some new Places of Interest:

Hanse Base
Vintner's Contract
Knight Errant in Distress
Vineyard Infestation
Big Feet to Fill

Rewards from the Ducal Camerlengo

You can collect rewards for your heroic deeds by visiting the ducal camerlengo, who can be found in his office on Knights Dormant Square in Beauclair.

Saint Lebioda's Footsteps

Locations marked on your map indicate places where transports carrying materials needed to finish Saint Lebioda's statue or engineers responsible for its construction have run into trouble.

Provide them aid and watch as you help erect one of the wonders of the world.

Saint Lebioda's Statue Thrusts Closer to the Heavens!

It will take a day for the caravan to reach the statue's building site. Once that time has passed, Saint Lebioda's statue will tower even higher.

Wine Wars

Greetings! You've just joined the Wine Wars! This is a new mechanism we've prepared to help you play an active role in the witcher's living world.

Geralt has been dragged into a conflict between two competing vineyards – Coronata and Vermentino. You can help one of the two sides vanquish -- or perhaps the conflict can be resolved amicably...? Your choices will shape how events unfold.

To help the vineyards, Geralt needs to take care of the troubles plaguing each of them. Specific trouble spots are marked by icons on your map: for Vermentino and for Coronata.

Have fun!

Meditation

17 tips
Meditation

During Meditation, you can prepare for combat, rest and create new alchemy items.

To enter meditation, rest by a fire or open the Quick Access Menu and click on the symbol in the center of the screen.

During Meditation, you can prepare for combat, rest and create new alchemy items.

To enter meditation, rest by a fire or open the Quick Access Menu and press X

While Meditating, you can prepare for combat, rest and create new alchemy items.

Meditation - Alchemy

To create an alchemy item, go to the Alchemy panel using [Page Up] and [Page Down] or by clicking on the arrows.

Use LB and RB to choose the Alchemy tab.

Meditation - Bombs

In the Inventory panel, you can activate bombs for quick use during combat.

Meditation - Mutagen Decoctions

Here you can activate mutagen decoctions.

Meditation - Oils

Applying an oil to your sword increases the damage it deals.

Meditation - Potions

In the Inventory panel, you can activate potions for quick use during combat.

Meditation - Preparation

Click on the Preparation tab.

Use RB to select the Preparation tab.

Meditation - Resting

To choose how long to rest, click on a time on the clock face.

You can interrupt your resting at any moment by pressing [Escape]

To choose how long to rest, select a time using Left Stick and press A

You can interrupt your resting at any moment by pressing [Escape]

To choose how long you will rest, double-click on a time.

To rest until a specific time, select a time using Left Stick and press A

Preparing for Combat

"Never underestimate your opponent" - this rule is at the core of the witchers' code, and for good reason. Proper preparation has saved many a witcher's life - it is likewise worth your while to brew potions, concoct oils or visit craftsmen before engaging in combat.

Blacksmiths forge weapons, while armorers craft armor.

If you expect to battle a strong opponent, you might want to complete some side quests before attacking. This will allow you to gain experience and develop your character, giving you a better chance of winning the fight.

Replenishing Potions

To replenish potions and oils or create new bombs, go to the Meditation panel.

Your items will only be replenished if you are carrying strong alcohol, which used as an alchemical base in the brewing process.

Mixtures

11 tips
Cat Potion

Use the Cat potion to see better in the dark.

Select it using the Inventory panel, then drink it right before descending into the well.

Creating Items

In order to use an item during gameplay, it must first be equipped using the Inventory panel.

Potion Doses

You have a limited number of doses of each potion.

To replenish your supply, enter Meditation.

Potions

You have a witcher potion - but in order to use it, you first must equip it.

Click on the Usable Items tab.

Navigate to the Usable Items tab using D-pad left/right

Drag a potion to one of the consumables slots.

Select a potion using Left Stick then press A to equip it.

Drag the Thunderbolt potion to one of your Consumables slots.

Use Left Stick to select the Thunderbolt potion and press A to choose it.

Now you can use this potion during gameplay. Press [R] to activate the potion in the first slot or [F] to activate the potion in the second slot.

Movement

11 tips
Camera

Rotate the camera using Mouse

Companion Travel

When traveling with companions, go near them and hold [Left Shift] to match your pace to theirs.

Jumping

Press [Space] to jump.

Leaping

Press [Space] while running to leap over obstacles.

Movement

Use [W] [S] [D] [A] to move.

To switch between running and walking, press [Left Control]

In some locations, running is disabled.

Tilt Left Stick to move.

Depending on how far you tilt Left Stick you will either walk or run.

In some locations, running is disabled.

Move using [W] [S] [D] [A]

Tilt Left Stick to start moving.

Sprinting

Hold [Left Shift] while running to sprint.

Stamina

Certain actions require Stamina in order to be performed. If your Stamina level is not sufficient, you won't be able to perform that action.

The amount of Stamina used differs from action to action.

Stamina regenerates automatically. If you don't have enough to perform a particular action, wait for it to regenerate.

There are various ways available to you in the game to increase the rate at which your Stamina regenerates. By making use of these, you will be able to perform powerful actions more often.

Once your Stamina is depleted, you won't be able to sprint until it regenerates.

Mutagens

12 tips
Mutagen Decoctions

As part of their training, young witchers learn the difficult art of brewing mutagen decoctions - powerful potions that enhance their abilities and give them an edge in combat.

Mutagen decoctions can be prepared from mutagens using the Alchemy panel.

These decoctions have long-lasting effects, but they also add a large amount of Toxicity to your bloodstream, leaving you less able to imbibe other potions before your Vitality starts to suffer.

Mutagen decoctions are more powerful than normal potions.

Their effects last a very long time, but they also had a great deal of Toxicity to your bloodstream, meaning you can imbibe fewer other potions at the same time.

Mutagens

Witchers have hunted monsters for centuries. They know their prey well - including which parts of their bodies can be harvested and used for their mutagenic properties.

These ingredients are called mutagens. Gather them by looting the bodies of monsters you slay.

Mutagens can be used in the Character panel to enhance a group of Abilities and increase your Character stats.

They can also be used to prepare special mutagen decoctions.

Mutagen decoctions have more powerful and long-lasting effects than normal potions, however they also add more Toxicity to your bloodstream, leaving you less able to imbibe other potions before your Vitality starts to suffer.

Once activated, mutagens grant bonuses to your character statistics.

Place mutagens in the appropriate slots to gain a bonus to your character statistics.

Choose a mutagen, then place it in the indicated slot.

Both mutagens and Abilities are marked with a color. Put a mutagen in a field with at least one Ability of the same color to increase its bonus.

The more Abilities in a field that match the color of that field's mutagen, the greater the mutagen's bonus. Each matching Ability increases the bonus by 100%.

Mutagens can also be used to brew powerful potions called mutagen decoctions.

Select the Mutagens tab.

You have found a mutagen - use it to enhance your Abilities or create a special potion called a mutagen decoction.

Open the Character panel to learn more.

If an Ability does not match the color of the mutagen in its field, it does not increase the mutagen's bonus. The increase gained from any other Abilities in the same field which do match the mutagen remains.

Mutations

20 tips
Activating Mutations

A mutation has been researched!
Press [Enter] to activate it.

Only one mutation can be active at any given time.

Active Mutation

To see what mutation is currently active, open the Mutation Panel or the Character Panel.

Advanced Mutations

Choose one of the advanced mutations.

Advanced mutations, distinguished by their yellow color, require multiple types of mutagens, but allow you to use any Abilities from the Combat, Signs or Alchemy groups.

Close Panel

Press [Escape] to return to the Character Panel.

Developing Mutations

You can develop several different mutations, but only one of them can be active at a time.

To develop a mutation, select it in the Mutation Panel and use the Research Mutation option. To complete research, you must devote Ability Points and mutagens of the right color. Once you confirm the research, the needed Ability Points and/or mutagens will be spent.

More advanced mutations require you to develop the basic ones first – look for information about this in the mutation's description.

Extra Slot

Thanks to the Strengthened Synapses mutation, you have an extra Ability slot at your disposal.

The color of the Ability you activate in the extra slot must match the color of the active mutation.

Mutagens

If you have a mutation currently active, you cannot use mutagens to gain stat bonuses.

Mutation Research

For mutation research to finish successfully, you must devote the required number of Ability Points and mutagens to it.

To use mutations, first you must research them. To do this, choose one of the available mutations.

Mutations

Mutations let you alter the biochemical mechanisms governing Geralt's body. These mutations let Geralt gain new capabilities which normal men could never hope to acquire.

Press [C] to open the Mutations Panel.

You've unlocked the mutations system!

Mutations let you gain new capabilities, increasing your advantage over normal men and giving you an added edge in killing monsters.

To learn more, open the Character Panel.

Required Mutations

To develop advanced mutations, you must first develop other, more basic ones. Information about this can be found in the mutation's description.

Researching Mutations

To research a mutation, you must have Ability Points and mutagens available. Return to this panel once you've gained enough of each.

Strengthened Synapses

Strengthened Synapses is a special mutation, that develops automatically as you finish research on other mutations.

This mutation has several levels. Each time it gains a level, an additional Ability slot is unlocked in the Character Panel. The color of Ability which can be placed in a slot must match the color of the active mutation, so if a blue mutation is active, you can only activate a blue Ability, and so on. Yellow mutations are an exception -- when a yellow mutation is activated, you can use any Ability from the Combat, Alchemy or Signs groups.

Congratulations!
The Strengthened Synapses mutation has advanced to the next level!

The Strengthened Synapses mutation improves automatically when you develop other mutations. As it does, it unlocks additional Ability slots.

Oils

8 tips
Oil Durability

Every blow you land rubs a bit of oil off your blade.

To apply a fresh coating, enter Meditation.

Oils

You have a blade oil in your inventory - to use it, apply it to your sword.

Click on the Usable Items tab to select it.

Use D-pad left/right to select the Usable Items tab.

Drag the oil to the slot for your steel or silver sword.

Select an oil using Left Stick and press A to choose it. Then choose and confirm which sword you wish to apply the oil to.

Now your sword will deal more damage to opponents that are vulnerable to this oil.

Applying oils to your sword increases the damage it deals to a certain type of opponent.

Open the Inventory panel to apply an oil.

Signs

25 tips
Advanced Signs

To cast a Sign in its alternative mode, hold [Q]

If you develop certain Abilities, you will gain access to alternative modes for your Signs.

To cast a Sign in its alternative mode, hold [Q]

Casting Signs

To cast a Sign, press [Q]

Signs and certain other actions drain Stamina. Before you can cast a Sign again, you need to wait for your Stamina to regenerate.
To select a Sign, you can use the keyboard shortcuts [3] - [7]

To cast a Sign, press [Q]

Signs and certain other actions drain Stamina. Before you can cast a Sign again, you need to wait for your Stamina to regenerate.

To cast the active Sign, press [Q]

Walk close to Vesemir and press [Q] to cast your active Sign at him.

Combat

Wait for Vesemir to attack.

Quick Sign Casting

You have enabled Quick Sign Casting on your controller. This setting aims to eliminate the need for the Quick Access Menu when casting signs.

To use it, first hold down the [Q] button, then press one of the following buttons:
[Space] Aard
Axii
[Alt] Quen
Yrden
Right Mouse Button Igni

To cast the alternate version of a sign, hold the desired sign button instead of pressing.

You have enabled Quick Sign Casting. This setting aims to eliminate the need for the Quick Access Menu when casting signs.

To use it, press one of the following keys:
[3] Aard
[7] Axii
[6] Quen
[4] Yrden
[5] Igni

To cast the alternate version of a sign, hold the desired sign key instead of pressing.

You have enabled Quick Sign Casting on your controller. This setting aims to eliminate the need for the Quick Access Menu when casting signs.

To use it, first hold down the [Q] button, then press one of the following buttons:
[Space] Aard
Axii
[Alt] Quen
Yrden
Right Mouse Button Igni

To cast the alternate version of a sign, hold the desired sign button instead of pressing.

Quick Sign Casting – Aard

To cast Aard, hold [Q] and press [Space]

To cast Aard, press [3]

Quick Sign Casting – Axii

To cast Axii, hold [Q] and press

To cast Axii, press [7]

Quick Sign Casting – Igni

To cast Igni, hold [Q] and press Right Mouse Button

To cast Igni, press [5]

Quick Sign Casting – Quen

To cast Quen, hold [Q] and press [Alt]

To cast Quen, press [6]

Quick Sign Casting – Yrden

To cast Yrden, hold [Q] and press

To cast Yrden, press [4]

Signs - Aard

The Aard Sign stuns opponents or, in some cases, knocks them to the ground.

Signs - Axii

You can use the Axii Sign to temporarily disorient your opponents.

Signs - Igni

The Igni Sign deals fire damage and has a chance to apply a Burning effect on your opponents.

Signs - Quen

The Quen Sign protects you against damage and certain critical effects.

Signs - Yrden

Cast the Yrden Sign to lay a magic trap that slows anyone who enters its area of effect.

Swimming

4 tips
Breath

Keep an eye on how much breath you have remaining. Run out, and you'll drown!

Diving

Hold [C] to dive or [Space] to swim toward the surface.

Hold [C] to swim downward and [Space] to swim toward the surface.

You can use ranged weapons while underwater.

Swimming - Speed

Hold [Left Shift] to swim swiftly.

Weapons

11 tips
Crossbow

Press Middle Mouse Button to let loose a bolt from your crossbow.

Press Middle Mouse Button to let loose a bolt from your crossbow. You can also aim more carefully by holding Middle Mouse Button to aim and then releasing Middle Mouse Button

In the Inventory panel, you can choose which bolts you will use with your crossbow. Some bolts have special abilities. The crossbow is a tactical weapon useful in certain situations. It does not deal as much damage as swords and Signs.

Drawing Swords

Press [1] to draw your steel sword. To sheathe it, press [C]

Press [1] to draw your steel sword. To sheathe it, hold [C] or

Press [1] to draw your steel sword.

To draw your silver sword, press [2]

To sheathe your sword, press [C]

Press [1] to draw your steel sword.

To draw your silver sword, press [2]

To sheathe your sword, hold [C] or

You can also sheathe your sword by pressing [1] when your steel sword is drawn, or [2] when your silver sword is drawn.

Silver Sword

Press [2] to draw your silver sword. To sheathe your sword, press [C]

Use your silver sword against monsters and magical creatures, reserving your steel sword for use against non-magical beasts, humans and nonhumans.

The color of your opponent's Vitality bar indicates what sword you should use against it: silver if the bar is silver, or steel if the bar is red.

Press [C] to sheathe your silver sword.

Stowing Weapons

Press [C] to put away any weapons you have drawn.

Swords

You should use your steel sword instead of your silver sword against this opponent - remember to look at the color of your opponents' Vitality bars!

You should use your silver sword instead of your steel sword against this opponent - remember to look at the color of your opponents' Vitality bars!

Witcher Senses

7 tips
Items

If you want to examine an item more closely, walk up to it and press [E]

Tracks

Follow the dog's tracks.

Tracks and Clues

When you find tracks or other clues, walk close, then press [E] to examine them.

Witcher Senses

Hold Right Mouse Button to use your Witcher Senses.

When using your Witcher Senses, you not only see more, but hear more as well.

Hold Right Mouse Button to heighten your senses and determine the origin of distant noises.

Witcher Senses - Important Objects

Look for highlighted objects.

When you activate your Witcher Senses, objects of interest will be marked and highlighted in a brighter color.

You can also locate the source of noises (shown as visible sound waves). When you turn toward the source, you will be able to hear the noise better.

gwint_main_tutorial

2 tips
TutorialGwentResolution

[PL] [DEBUG] [DEBUG]When both players have passed, the strength of all their cards on the battlefield is added up.
The player with the lowest total strength loses the round and a gem is removed from underneath his or her portrait.

All cards on the battlefield are removed after each round and sent to the discard pile.

In the event of a draw, both players must remove a gem.

Once a player has lost both gems, his or her opponent wins the game. If the game ends on a draw, the players play an immediate rematch.

TutorialGwentRoundEnd

[PL] [DEBUG] [DEBUG]A round will end when both players have chosen to pass. If only one player passes, the other is free to keep on placing cards on the battlefield until he or she chooses to pass as well by holding down.

At that point both totals are compared, the highest one wins a round and all the cards, including weather cards, are removed from the battlefield.

messages - map

25 tips
Blood and Wine - Quests

Places where you can begin new quests from Blood and Wine are marked with the icon.

Filters

You can also turn on and off specific icons within each filter. To do so, select an icon type using Mouse and press Left Mouse Button

You can also turn on and off specific icons within each filter. To do so, select an icon type using [Up] and [Down] and press

When you select one of the icon types, you can center the map view on each of the discovered locations of that type. To do so, click Left Mouse Button on the arrows beside the icon.

When you select one of the icon types, you can toggle the map view to center on each of the discovered locations of that type. To do so, use [Left] and [Right]

To change the active filter, click Left Mouse Button on the arrows.

Use [Left] and [Right] to change the active map filter.

Markers

You can place your own markers on the map -- to do so, move the cursor to the desired location and press Right Mouse Button

To place special markers, hold Right Mouse Button, then release it and use Mouse to select the type of marker you want. Confirm your selection by pressing Left Mouse Button

To place a special marker, hold X then use Left Stick to select the type of marker you want. Confirm your choice by letting go of X

You can only place one default custom marker at a time, but you can place up to 10 total of the special markers:, and

World Map

Here you can see a minimap showing an overview of the region. Use [Z] to increase/decrease its size.

To return to the map of the region where you are currently located, press Middle Mouse Button

Every important location you have discovered will be marked on your World Map.

To jump to your current objective, press [Tab]

To jump to your current objective, press Left Stick (hold)

To scroll the map, hold Left Mouse Button and move the mouse.

To scroll the map, use Left Stick

Here you can see the objectives of your currently tracked quest. If there are multiple objectives, you can switch between them by pressing [V]

There are many places of interest nearby. To see what's in the area, go to the World Map panel with [Backspace]

Click on the World Map panel.

Use Left Stick to select World Map and press A

Your current objective is marked
Available quests are marked

To open the map of a given region, move the cursor over that region and press Left Mouse Button

To switch to the Continent view, press Middle Mouse Button

The tips The Witcher 3 shows only once

The Witcher 3 explains itself in short tips as you play and then never shows most of them again. This is all of them, grouped by topic, in the game own words.

Keys are the Witcher 3 defaults a fresh install ships with, so they will not match a rebound setup. Controller prompts appear where the game shows a controller button even on a keyboard.

Geralt in a Witcher 3 fighting stance
Geralt in a Witcher 3 fighting stance

What the Witcher 3 tutorials do not cover

The tips explain the systems but not the numbers behind them. Toxicity limits, oil damage and armor weight classes are on the Witcher 3 alchemy and armor pages, where the values from the game files are listed in full.

Anything about a specific monster is in the Witcher 3 bestiary instead, since the tutorial text stops at telling you that oils exist.

Frequently Asked Questions

Can you see tutorial messages again in The Witcher 3?

Not reliably in game. Most Witcher 3 tips appear once at the moment they become relevant, which is why they are collected here in full.

Are the controls on this page the Witcher 3 defaults?

Yes. Keys are the defaults a fresh install ships with, so a rebound setup will differ.

Do the tutorials cover Blood and Wine systems?

Yes. Expansion systems such as mutations have their own tips, and they are grouped with the rest by topic.