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Scavenger Hunt: Grandmaster Feline Gear - The Witcher 3

Treasure hunt Toussaint Blood and Wine
⚠ This page contains spoilers for Scavenger Hunt: Grandmaster Feline Gear.

Objectives

12 objectives
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  1. Find the hidden diagrams.
  2. Read the witcher's journal.
  3. Enter the Pits of Brume.
  4. Go to Bartolomé de Launay's house.
  5. Find a way into the estate's grounds.
  6. Search the estate.
  7. Go to the ruins of Arthach Palace.
  8. Explore the ruins of Arthach Palace.
  9. Find the entrance to the Pits of Brume.
  10. Read the letter to Bartolomé de Launay.
  11. Read the bandit leader's report.
  12. Find all the diagrams in the set: ×6

Journal

2 entries
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While searching for diagrams that would let him craft grandmaster level gear from the School of the Cat, Geralt happened on the trail of a tale that looked to be headed towards a tragic ending. The adventure began with the witcher's afternoon visit to the estate of a certain armorer…

…And concluded in a cave known as the Pits of Brume, where diagrams had patiently waited long years for one who would find them. As it so happens, this finder proved to be Geralt. Along the way the story had featured characters plagued by greed, ambition unfulfilled, and the longing for freedom and change. Alas, the witcher alone proved fortunate in this tale, for he finally found what he had set out to seek.

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