A Towerful of Mice - The Witcher 3
Objectives
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- Talk to Keira Metz.
- Find a way to get to Fyke Isle.
- Use Keira's boat to reach Fyke Isle.
- (Optional) Use the magic lamp to find ghosts.
- Head toward the tower.
- Explore the tower.
- Find the mage Alexander's laboratory.
- Use Keira's lamp to investigate Alexander's laboratory.
- Examine the marks on the wall.
- Take Anabelle to Graham.
- Talk to Graham about Anabelle.
- Meet Graham on Fyke Isle.
- Take Graham to Anabelle.
- Use the magic lamp to contact Anabelle.
- Talk to Keira and find out who Graham is.
- Defeat the plague maiden.
- Tell Keira you've lifted the curse on Fyke Isle.
- Investigate what happened.
- Follow the plague maiden.
- Find Graham.
Journal
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A horrible curse had befallen Fyke Isle and the tower that stood upon it. Half a year prior, Lord Vserad had moved his court there, seeking shelter from approaching Nilfgaardian armies. While famine raged all around, the lord of Velen wallowed in excess and cared not a whit for his suffering vassals. The gods saw fit to punish him and, towards this end, cursed him. One day, a host of mice scurried into the tower and proceeded to devour everything, including Vserad, his court and his resident mage, Alexander.
The isle had been haunted since that day, and fishermen feared to sail the lake, putting yet another dent in the already battered local economy. The local peasants thus asked Keira to lift the curse, and she turned to the witcher for help. Enticed by Keira's charms and her promise of additional rewards, Geralt took on the task. The sorceress equipped him with a magic lamp he could use to commune with dead souls, gave him a firm pat on the rear for good luck and sent him off to lift the curse.
During his investigation of the isle, Geralt discovered the lord's daughter, Anabelle, was the key to lifting the curse. She had died along with the others and her spirit now roamed the tower's empty halls, trapped in this vale of tears by her love for a fisherman named Graham.
Geralt thought taking her remains to the fisherman would solve everything - but instead it led to catastrophe. Anabelle, he discovered, was not an unfortunate lost soul but a dangerous plague maiden. The wraith had tricked Geralt - when he removed Anabelle's remains from the tower the plague maiden was freed from her prison and ventured out into the world to spread disease and pestilence.
During his investigation of the isle, Geralt discovered the lord's daughter, Anabelle, was the key to lifting the curse. She had died along with the others and her spirit now roamed the tower's empty halls, trapped in this vale of tears by her love for a fisherman named Graham. Geralt lifted the curse by bringing Graham back to see his love, but the story did not end happily. The young man's kiss dispatched the wraith into eternal slumber, but killed Graham - for, as Geralt realized all too late, Anabelle's ghost had become a deadly plague maiden, a spectral sower of disease and pestilence.